#ifndef __HIKARI_SCRIPT__
#define __HIKARI_SCRIPT__

#include "hikari.h"

class BaseHikariScript{
public:
	virtual void sceneLoaded(HObj*object, HikariContext*context){}
	virtual void update(HObj*object, HikariContext*context)=0;
	virtual void sceneUnloading(HObj*object, HikariContext*context){}
};

#endif